

Added a checkpoint at the end of the tunnel.The falling rocks in the tunnel will now only fall a few times before stopping.The “Explore the caverns with Rox and Braham” event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel.The bosses now spawn in locations corresponding with the cinematic.This functionality has been replaced by the Map Selection panel. Removed the Fractal Scale Researcher from Mistlock Observatory.Chronicle Mistwalker now has a new icon.Chronicle Mistwalker and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer.The fractal now completes faster after defeating the Archdiviner.Fixed a bug that allowed the flame gadgets to be attacked at the “Break the chest seal” event.Heavily reduced damage for Archdiviner’s Cursed Grasp attack and added scaling to the pull component of the attack.Improved damage scaling for Archdiviner’s conic attack.Removed the old defiance bar from Jellyfish Beast.Standardized the health and attributes of the dolphin transform.The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar.Increased the damage that cages apply to the Jellyfish Beast and its minions.Added missing player text in the dialog with Frizz.The Elemental Source is now immune to blind.Ambient audio has been improved in the ice cave at the end of the fractal.Area-of-effect markers have been improved to be more visible.The Svanir Shaman now has less repetitive dialog.The Svanir Shaman’s health has been greatly reduced.The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge.More light sources have been added to the dark forest run.The health scaling of the Elemental Source has been massively reduced.Keeping fires fueled and lit is now a vital part of defeating it. The Elemental Source event has had its mechanics and attacks changed.Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall.The torch bundle has been replaced by a special action skill.The bonfire event now requires players to add fuel to the fire and defend it from ice elementals.Less running is now required to reach the first event.The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy. In the Snowblind fractal, there were several pain points that we wanted to address. Changed the cleft markers in the “Return the wisps to the clefts” event.Boss chest rewards have been increased.Mossman’s hut can be reached after completing the fractal by taking a tunnel in Bloomhunger’s clearing.Mossman’s health has been massively reduced.Bloomhunger’s health has been greatly reduced.His encounter has been fully redesigned with new scaling attacks and mechanics. The underwater portion of the fractal has been removed and replaced by an encounter.Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event.There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run.The change to this fractal was centered around turning Swampland into a proper boss fractal. Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger’s case, far too easy.
